AGE GROUPS &
Tournament Rules

AGE
GROUPS &
TOURNA-
MENT RULES

U12,

2014 and younger
(WU12/MU12)

U13

2013 and younger (WU13/MU13)

U14

2012 and younger (WU14/MU14)

U16

2010 and younger (WU16/MU16)

U18

2008 and younger (WU18/MU18)

U20

2006 and younger (WU20/MU20)

U12,

2014 and younger
(WU12/MU12)

U13

2013 and younger (WU13/MU13)

U14

2012 and younger (WU14/MU14)

U16

2010 and younger (WU16/MU16)

U18

2008 and younger (WU18/MU18)

U20

2006 and younger (WU20/MU20)

FOR A HIGH-QUALITY COMPETITION

TEAMLIMITS PER
AGE GROUP

TEAMLIMITS PER
AGE
GROUP

MU12

WU12

MU13

WU13

MU14

WU14

MU16

WU16

MU18

WU18

MU20

WU20

max. 50 Teams

max. 15 Teams

max. 25 Teams

max. 15 Teams

max. 85 Teams

max. 35 Teams

max. 85 Teams

max. 45 Teams

max. 70 Teams

max. 25 Teams

max. 20 Teams

max. 10 Teams

MU12

max. 50 Teams

WU12

max. 15 Teams

MU13

max. 25 Teams

WU13

max. 15 Teams

MU14

max. 85 Teams

WU14

max. 35 Teams

MU16

max. 85 Teams

WU16

max. 45 Teams

MU18

max. 70 Teams

WU18

max. 25 Teams

MU20

max. 20 Teams

WU20

max. 10 Teams

SPECIAL RULES FOR MU14 & MU16

GAME MODE WITH
HIGH PARTICIPATION

GAME MODE WITH
HIGH PARTI-
CIPATION

4 POOLS

Teams are evenly divided into the RED / BLUE / GREEN / YELLOW groups (not based on skill level).

GEOGRAPHICAL SEPARATION

Teams from the same country or region will be separated whenever possible.

GROUP-STAGE & KNOCKOUT SYSTEM

Each group plays a round-robin format, followed by a knockout stage.

SINGLE FORMAT ONLY

There is no Low Mode anymore - only a unified system with semifinals and finals.

STANDARD TOURNAMENT FORMAT

RULES FOR ALL
AGE GROUPS

RULES FOR ALL
AGE
GROUPS

4–5 teams per group, round-robin format

The top 2 teams from each group advance. In some categories, the best third-placed teams also qualify → see BO 3rd

From the next round on, the tournament follows a knockout format.

BEST THIRD-PLACED (BO 3rd)

How is the ranking determined?

  • Ranking determined by point ratio (points scored / points conceded)
  • Only games against the 1st and 2nd place teams in the group are counted.
  • Point Allocation & Group Ranking

    It’s about more than just scoring

    VICTORY

    2 Points

    LOSS

    1 Point

    NO-SHOW

    0 Points

    *Teams that arrive more than 5 minutes late, lose the game at 0:2 and receive 0 Points.

    RANKING IN CASE OF A TIE

    1.

    HEAD-TO-HEAD

    Only the games between the tied teams are taken into account.

    2.

    INTERNAL POINT RATIO

    Points scored ÷ points conceded in the relevant games.

    3.

    OVERALL POINT RATIO

    Ratio from all group games.

    4.

    TOTAL POINTS SCORED

    The team with the higher total points scored ranks ahead.

    5.

    DRAW OF LOTS

    If everything is still equal, the result is decided by lot.

    VICTORY

    2 Points

    LOSS

    1 Point

    NO-SHOW

    0 Points

    *Teams that arrive more than 5 minutes late, lose the game at 0:2 and receive 0 Points.

    RANKING IN CASE OF A TIE

    1.

    HEAD-TO-HEAD

    Only the games between the tied teams are taken into account.

    2.

    INTERNAL POINT RATIO

    Points scored ÷ points conceded in the relevant games.

    3.

    OVERALL POINT RATIO

    Ratio from all group games.

    4.

    TOTAL POINTS SCORED

    The team with the higher total points scored ranks ahead.

    5.

    DRAW OF LOTS

    If everything is still equal, the result is decided by lot.

    TIES & OVERTIME

    Extra Time, Extra Thrill

    In the preliminary round

    SUDDEN DEATH

    A tie at the end of regular time? Then things get exciting right away:

    SUDDEN DEATH

    The first team to score wins.

    Start with a jump ball

    Overtime starts with a classic jump ball.

    From playoffs onwards

    REGULAR OVERTIME

    From the knockout stage (round of 16, quarterfinals, semifinals, etc.), extended game time applies:

    Overtime

    2 minutes of stop-clock time

    No ties

    Overtime continues until a winner is determined.

    AGE VERIFICATION & ELIGIBILITY TO PLAY

    AGE VERIFICATION & ELIGIBILITY TO PLAY

    Each player must prove their age with a valid photo ID – copies or faxes are not accepted.

    For austrian players:

    • Official team roster or
    • Official photo ID (e.g., passport, driver’s license)

    For international players:

    • Travel document (passport or personal ID)
    • Warning: National player licenses are not recognized.

    PRESENTATION OF DOCUMENTS

    • Preliminary Round: Upon request of the venue officials, no later than the end of the game
    • From Playoffs: Documents mandatory before the game starts

    IMPORTANT NOTICES

    • Players without valid age verification are not eligible to play
    • An unauthorized participation results in a forfeit loss.

    A player may only play for one team per age group .
    (e.g., MU14 and MU16: allowed – MU14/1 and MU14/2: not allowed)

    PAYMENT REQUIREMENTS

    PAYMENT REQUIREMENTS

    All payments must be made by bank transfer in EURO.

    Nenngeld

    To be transferred to the following account:

    BIC: GIBAATWWXXX
    IBAN: AT14 2011 1292 3001 9100

    Tournament Passes

    To be transferred to the following account:

    BIC: GIBAATWWXXX
    IBAN: AT30 2011 1292 3001 9103

    The total team amount must be received on our bank account no later than March 15, 2026 or paid in cash upon arrival. All bank transfer fees must be covered by the registrant!